"The British Are Coming!" is a Unity game made for the 50th Ludum Dare game jam. The theme was "Delay the Inevitable," and after some brainstorming, our team quickly settled on the idea of a pirate ship trying to maintain its operations in a world where the British Empire was slowly taking over the seas.
In the game, you set sail and recruit pirates to pillage and raid locations of your choice. Each location has procedural points of interest with variable difficulties and rewards. For each successful raid, you will gain ire from the British Navy and find future destinations better guarded. It starts off with small camps and ramps up to keeps, towns, and even forts.
As the sole programmer on this project, I dove into creating my first 3D game. Our vision was ambitious, and I am still proud of the amount of features we managed to cram into this project in just 72 hours, including:
- Smart pathing to allow for navigation of hundreds of agents around dynamic objects.
- Procedural islands generated on several data points from your current playthrough.
- For instance, raiding more British-controlled territories would increase the likelihood of military presence on future islands.
- A fully-featured tutorial to help players learn the game.
- A full menu system with UI options.
- Secrets, easter eggs, and side missions.
I cannot take credit for the incredible soundtrack, which, despite hearing it for literally tens of hours during development, I have not gotten bored with! Matt absolutely smashed it out of the park with this one.