The Lonely Hearts Co is a game made for the Tiny Game Jam 2026, where the theme was connected. I decided to make a dating agent simulator where you have different dating profiles come across your desk and must do your best to balance your workload with finding true love. You can view clients' dossiers to see information about them or stick them in the relevant sticky-noted piles to do more digging through socials. Then, when you have found the perfect match, connect two together... or if you have found a good enough match, maybe stick them together to clear up some space.
I originally wanted this to be a 3D game (using Synty assets), but since the rules prohibited this, I ended up creating all the art myself in Krita. Because it's a skill I haven't used much, I relied heavily on silhouettes and simple colours and impressions. I think overall it turned out well and has a decent level of coherence.
Since the mechanics of the game were simple (and the jam encouraged working on one small idea), I decided to really work on game feel and polish. From scene transitions, game modes, simple interactions, and credits, I tried to make sure every part of the game had a pass over to make it feel as good and intentional as possible given the time constraints. I even made a manual harking back to the days when your SNES game came with a manual you were actually excited about.
I think this paid off, as the game scored highly, including coming #1 for polish!
